geo-029-octaedro

Eje simetría orden 4

Eje simetría orden 2

Eje simetría orden 3

Plano 4 vértices

Plano 2 vértices

a = 2.8 (slider from 0 to 5, step 0.05)
d2: (sqrt(2) * a / 2)
A: (d2, 0, 0)
B: (0, d2, 0)
C: ((-d2), 0, 0)
D: (0, (-d2), 0)
h: (sqrt(2) * a / 2)
E: (0, 0, h)
polígono1, a_4, d, e = Polygon(D, E, A)
polígono2, d_1, c, e_1 = Polygon(C, E, D)
polígono3, e_2, a_1, b = Polygon(A, B, E)
polígono4, b_1, c_1, e_3 = Polygon(C, E, B)
F: (0, 0, (-h))
polígono5, f, a_2, b_2 = Polygon(A, B, F)
polígono6, c_2, b_3, f_1 = Polygon(B, F, C)
polígono7, d_2, f_2, c_3 = Polygon(F, C, D)
polígono8, d_3, f_3, a_3 = Polygon(F, A, D)
G = Midpoint(E, A)
H = Midpoint(C, F)
g = Line(H, G)
i = Line(E, F)
j = AngularBisector(D, E, A)
k = AngularBisector(E, D, A)
I = Intersect(k, j)
l = AngularBisector(B, C, F)
m = AngularBisector(B, F, C)
J = Intersect(l, m)
n = Line(J, I)
o = false
p = false
q = false
r = Plane(E, A, F)
s = false
K = Midpoint(E, B)
L = Midpoint(D, F)
t = Plane(L, A, K)
u = false